Slay the Spire 2 challenges
All 26 Slay the Spire 2 challenges, grouped into 5 categories. These are the same challenges the wheel spins from and the daily page picks from.
Open the Slay the Spire 2 wheel Slay the Spire 2 daily challenge Filter and search
Custom Mode (Modifiers)
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Chat picks the modifiers Group
Clear a Custom Mode run with modifiers chosen by chat. Chat votes on which ones and how many to enable. Use 1 as the top selection and 16 as the bottom selection from the modifier list in the game's Custom Mode menu.
Deckbuilding Constraints
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Tiny Deck Any
Finish the run with 12 or fewer cards in your deck.
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Big Deck Any
Finish the run with 35 or more cards in your deck.
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No Removes Any
You may not remove cards at the Merchant or via events. (Transforms are allowed.)
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No Upgrades Any
You may not upgrade cards for the entire run.
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No Rest For The Weary Any
No resting at Rest Sites. If no action is possible, skip the Rest Site action.
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Singleton Any
No duplicate cards in your deck at the end of the run. If you would gain a duplicate, skip that reward.
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Pick a Side Any
At the beginning of the run, declare a side (left, right, or middle) and only take the card reward from that side.
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Potion Minimalist Any
You may carry at most 1 potion at a time. If you would gain a potion while full, you must discard your current potion.
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Curse Collector Any
Anytime you are offered a Curse, you must take it whenever possible.
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Employee of the Month Any
The only source for relics is from the boss reward. You may not take any other relics unless forced to by circumstance.
Combat Rules
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No Block Buttons Any
You may not play any card whose primary purpose is gaining Block. (Incidental block from other effects is fine.)
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No Attacks Any
You may not play any Attack cards. (Damage from non-attack sources is allowed.)
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Flawless Victory Any
Defeat the Act boss without taking HP damage during the boss fight.
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Elite Hunter Any
Fight at least 2 elites per Act.
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No Elite Any
Avoid all elites if possible. If forced, take the path with the fewest elites.
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Speed Climb Any
Play for pace: finish your run in under 60 minutes (or your own stream-friendly timer).
Routing & Economy
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Shopaholic Any
Visit every shop you can. If you have a path choice, prefer routes that include shops.
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No Shop Purchases Any
You may enter shops but you may not buy anything. (Card removals count as purchases.)
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Gold Hoarder Any
Finish the run with 300+ gold. Only spend if it prevents death.
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Event Addict Any
When choosing paths, prefer Unknown/Event rooms over combats whenever possible.
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Fight Club Any
When choosing paths, prefer combats over Unknown/Event rooms whenever possible.
Co-op Challenges
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Shared Plan Group
Each floor, you must agree on a single “theme” for the next fight (e.g., block, burst, scaling) and all play toward it.
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No Duplicate Roles Group
Pick distinct roles: one player is “damage”, the other is “defense/support”. Don’t take cards that primarily belong to your partner’s role.
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Relic Draft Group
Alternate who takes the next relic reward (Player 1 takes first eligible relic, Player 2 takes next, repeat).
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Card Draft Group
Alternate who is allowed to take a card reward. If it’s not your turn, you must skip the card reward.
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