Darktide challenges
All 20 Darktide challenges, grouped into 3 categories. These are the same challenges the wheel spins from and the daily page picks from.
Open the Darktide wheel Darktide daily challenge Filter and search
Class
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One class Group
Lock your class for the mission. No swapping at the mourningstar between failed tries of the same challenge.
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Veteran ammo Group
The veteran is the only one who uses ammo crates, and only when two people are low.
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Zealot front Group
The zealot stays in front. They do not sit on the ranged line.
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Psyker block Group
The psyker quells peril before it hits 100. An overload fails the mission for the team.
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Ogryn body Group
The ogryn revives and shoves. They do not wander off for ammo.
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No duplicates Group
All different classes.
Weapons
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Las only Group
Every ranged weapon is a las weapon.
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Autoguns Group
Every ranged weapon is an autogun or autopistol.
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Melee mission Group
You may fire only when a special is announced. Everything else is melee.
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No staffs Group
Staves and force swords stay on the ship.
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Iron sights Group
No sights beyond the weapon default. Take them off if you added any.
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One grenade Group
Each player may throw a single grenade.
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Blessing cap Group
Use a weapon with no more than one blessing active. Take a plainer weapon if yours has two.
Mission
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Main path Group
No side rooms unless a teammate is down inside one.
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Medicae last Group
The team may use one medicae station, and only after someone has gone down.
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Coherency Group
Stay in coherency. If the icon breaks, you stop and regroup before you shoot.
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Mark specials Group
Tag every special before you kill it. An untagged special kill fails the rule.
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No ammo aura waste Group
Do not pick up ammo unless your reserve is under half.
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Uprising or higher Group
Play uprising or above.
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Full extract Group
Everyone reaches the valkyrie. A dead operative at the end fails it.
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