Deep Rock Galactic challenges
All 22 Deep Rock Galactic challenges, grouped into 3 categories. These are the same challenges the wheel spins from and the daily page picks from.
Open the Deep Rock Galactic wheel Deep Rock Galactic daily challenge Filter and search
Class
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One class Group
The whole team picks a class before the mission and nobody swaps.
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Scout lights Group
The scout is the only one who may place flares. Everyone else calls for light.
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Driller path Group
The driller digs the route. The others do not drill terrain.
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Engineer holds Group
Every defence is built from platforms and turrets before anyone starts the objective machine.
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Gunner shields Group
The shield is for revives and resupplies only, not for pushing.
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No duplicate class Group
Four different classes. If you are fewer than four, still no duplicates.
Weapons and tools
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Stock primaries Group
No overclocks. The weapon stays as the base version.
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No secondaries Group
Primary weapon only.
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Melee finish Group
Each dwarf must get at least one pickaxe kill.
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One grenade Group
You may throw only one grenade during the mission.
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Scout shotgun Group
If a scout is on the team, their primary is the shotgun.
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No flare gun waste Group
Flares go on the ceiling of the room you are in, not down a tunnel you have left.
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Turret diet Group
The engineer may place only one turret at a time.
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Zipline rides Group
If a zipline is up, the team uses it to cross. No walking the long way once it is built.
Mission
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Main only Group
Do the primary objective and call the drop pod. Skip secondary objectives.
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Secondary first Group
Finish the secondary objective before you start the primary machine.
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No resupply until half Group
Nobody calls a resupply until the team ammo is visibly low, and you share one pod.
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Stay for the swarm Group
When a swarm is announced, the team holds in one room until it ends.
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Point extraction rush Group
On point extraction, you leave as soon as the quota of aquarqs is in. On other mission types, you call the pod as soon as the main objective completes.
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No blank minerals Group
Every mineral chunk you see on the way to the objective gets mined.
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Hazard honest Group
Play at least hazard 3. If the host is new, hazard 2 is allowed and you say so before launch.
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Full team extract Group
Everyone must be in the drop pod. A dwarf left behind fails it.
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