R.E.P.O. challenges
All 12 R.E.P.O. challenges, grouped into 3 categories. These are the same challenges the wheel spins from and the daily page picks from.
Open the R.E.P.O. wheel R.E.P.O. daily challenge Filter and search
Quota
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Quota only Group
Extract as soon as the cart covers the quota. Do not grab a bonus item.
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One big item Group
The team must bring back at least one item that takes two players to carry.
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No breaking Group
If an item breaks below half its value from a drop, the run fails.
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Leave at dawn Group
When the extraction is available, you go. No last room.
Equipment
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One flashlight Group
The team shares a single light. The others work in the dark.
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No strength upgrade Group
Do not buy a strength or stamina upgrade for this run.
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Cart stays Group
The cart does not get pulled into a room with a monster. It stays in the hall.
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Melee the small ones Group
Small monsters are melee. Guns or other tools are for the ones that chase the cart.
Crew
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Full crew Group
At least three players. Stay on the same floor.
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Caller carries Group
One player calls which item is next. That player does not carry. They watch the door.
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Voice the monster Group
Whoever sees a monster says it before they run.
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No solo hero Group
Nobody goes into a room alone.
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