Helldivers 2 challenges
All 27 Helldivers 2 challenges, grouped into 5 categories. These are the same challenges the wheel spins from and the daily page picks from.
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Citizen-arms (Ministry-approved)
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Democracy at distance Any
For the whole operation, every Helldiver must run a marksman or sniper-class primary. No assault rifles, SMGs, shotguns, or LMGs as primaries.
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Shotgun plebiscite Any
Primaries must be shotguns only for every mission in the operation. Secondaries and grenades are still allowed.
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Freedom from Scopes Any
No scopes or magnified optics on any weapon. Red-dot style sights are OK; when in doubt, use iron sights only.
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Light as Liberty Any
Light armor only.
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The burden of freedom Any
Heavy armor only. Embrace the slow walk of liberty.
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Explosive primaries aid dissidents Any
No explosive primaries or secondaries (no rocket launchers, grenade launchers, or explosive special weapons). Throwable grenades are still allowed.
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Directed-energy democracy Any
Only energy-based primaries (lasers, arcs, etc.) for the operation. Kinetic bullet primaries are forbidden.
Stratagem decrees
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Eagle silence Any
No Eagle stratagems for the entire operation. Orbitals, support, and backpacks are still fair game.
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Orbital dissent quashed Any
No Orbital stratagems for the operation. Everything else is permitted.
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Sentry patriots on patrol Any
Every loadout must include at least one automated sentry-type stratagem. You must deploy it at least once per mission.
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Mandatory cluster citizenship Any
Every Helldiver must equip Eagle Cluster Bomb and fire it at least once per mission. Plan spacing for democracy.
Truth on the ground
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No Objective Left Behind Any
Clear every optional side objective on the map before finishing the primary objective.
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The Sampler Group
Designate one Helldiver to pick up every sample during the mission. They cannot transfer samples until back at the ship.
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Fratricide penance protocol Group
If the squad wipes once from self-inflicted damage (grenades, stratagems, or bullets), you must downgrade difficulty next mission.
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Factory decommissioning mandate Any
When fighting Automatons, destroy at least one factory-related objective using only stratagems or heavy weapons. No small-arms chip damage finish.
Managed democracy drills
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Mandatory stratagem referendum Group
Before each mission, chat votes on one stratagem everyone must include in their loadout for that drop.
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Rotating drop captain (democratic) Group
Rotate who picks the mission card / difficulty modifier each planet. That person also chooses extract timing call.
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Buddy system for liberty Group
Pair up; buddies must stay within ping range of each other.
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Leader of the pack Group
Only one Guard Dog / backpack drone-type stratagem allowed in the squad for the mission. Pick who brings it.
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Revive first, retaliation after truth Group
When someone goes down, the nearest Helldiver must attempt revive before dealing damage to new threats unless impossible.
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Sample detour, majority rules Group
Ask chat to vote on one risky detour for a sample POI.
Liberty under pressure
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Maximum Freedom Any
Run every mission at the highest difficulty your squad can select (Helldive if unlocked).
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Sevens are the minimum truth Any
Minimum difficulty 7 for the operation. No dipping to lower tiers after a wipe.
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Timed spread of liberty Any
Set a real-world 20-minute timer when boots hit dirt. Extract or die trying before it buzzes.
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No reinforcement crutch (traitors begone) Group
No reinforcement beacon stratagems for the mission. If the squad wipes, the mission is over for challenge purposes.
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Rapid evac for democracy Any
After the primary objective completes, extract within three minutes of in-game time.
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Solo martyr clause (no redeploy dissent) Solo
Solo: complete one full mission without using reinforcements or redeploy. If you fall, restart the mission for the challenge.
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