Hunt: Showdown challenges
All 20 Hunt: Showdown challenges, grouped into 3 categories. These are the same challenges the wheel spins from and the daily page picks from.
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Weapons
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Single shot Any
Every firearm you bring is single shot. No repeating rifles or pistols that hold more than one round.
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Shotgun bounty Any
Your primary is a shotgun.
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Compact only Any
Compact ammo weapons only.
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Melee promise Any
You must take a melee tool and get at least one melee kill before you extract.
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Iron sights Any
No scopes.
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One gun Any
Bring one firearm. The rest of your slots are tools and consumables.
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No special ammo Any
Standard ammo only.
The bounty
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Boss first Any
Go to the boss lair before any other clue beyond the first compound.
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Take the token Any
You do not extract without a bounty token.
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Banishing wait Any
After you start a banish, your team stays in the compound until it finishes.
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No second boss Any
One token is enough. Do not start a second banish.
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Solo token Solo
Play solo, take one token, and extract.
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Give the token Group
The player who did not banish the boss is the one who carries the token out.
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Dark sight once Any
Each hunter may use dark sight only once during the match.
Kit
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No healing items Any
Medkits and vitality shots stay at the shop. Traits that heal are allowed.
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Tools only Any
No consumables. Tools are allowed.
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Silent entry Any
Do not shoot a gun until you are inside the boss lair or another team shoots you.
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Cheap loadout Any
The sum of your hunter loadout stays under a modest budget you agree before the match. If you cannot see prices, bring no legendary or special variants.
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Trio rules Group
Play as a trio. No one ranges more than one compound ahead.
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Trait cap Any
Use at most two traits. Unequip the rest if the hunter already has them.
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